![]() They look great and all in video games, but would be needlessly showy in real life. ![]() Usually it will be the Hurricane Kick Sub-Trope, alongside its buddies the Kamehame Hadoken and Shoryuken. Claims that it had a practical purpose seem to rely on unverifiable sources.Įven in the more realistic video games, you will find at least one attack at this absurd level among the movelist of Shotoclones. Jump kicks are an interesting thing in that they do exist in some forms of martial arts, but they're primarily for demonstration purposes rather than dueling. Hence the reason stage combat is treated as a very different animal than actual fighting styles. Much of this comes from the basic issue that martial arts (which are specifically designed to eliminate an opponent as quickly and efficiently as possible,) simply don't look quite as visually interesting as the more elaborate moves seen on film, not to mention actors (usually) don't want to actually hurt their costars. If there is a Hand Wave coming up, appeals to Screw the Rules, I Have Supernatural Powers! may be thrown in-after all, a "highly telegraphed" multi-spin roundhouse is a lot less easy to counter when your foot meets your opponent's face in the time it takes for him to blink, and if you can shrug off a ton of hits and kill the one guy with one then whiff punishing is not as critical. ![]() ![]() Lots of times, this comes from the directors following the Rule of Cool, but many other times, they just didn't bother with the research. This page is dedicated to all of the 'amended' martial arts that populate Martial Arts Movies, manga and anime, especially high-flying spinning kicks and other telegraphed moves. Think Flynning, but with martial arts instead of swords. ![]()
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