![]() ![]() Finding the right balance between speed and steering angle took some trial and error, I found it better to be on the sensitive side and work more in controlling the amount of input I give. The only problem is that sometimes you need to put in more angle than the limiter allows to really push a car to its absolute limit or regain control of an out of control car. The angle limiter allows you to maintain a predictable linear relationship between input and angle at lower speeds, but effectively reduces steering sensitivity the faster you're driving. Back off on the angle a tiny bit and now you dont have enough steering to make the turn. Accidently giving the joystick a tiny bit extra input can result in 15-20% extra steering angle, causing understeer, and now you are in the ditch with a totaled car. You get excellent control for the 30% steering you usually need in faster corners, but with slower corners it's easy to over-turn the wheels and start a push, when you get too much angle and cause sudden understeer. Here the last 1/4 of joystick travel accounts for like 70% of the steering angle. The linearity setting I found to be difficult to predict at slower speeds, as you lose the fine steering adjustments during slow sharp corners. I've found this setting to be more helpful than the steering linearity. This puts a limit on the steering angle based on how fast you are moving, so high speeds have less sensitive steering. There is another setting you can adjust "limit steering at high speeds" that is better for this. While not always strictly enforced, moderators may act in situations where new submissions detract from the welfare of the subreddit. Please try to include a descriptive title with your post, do not title it "Why"/"Broken", etc. Support posts must include self-text for context/information. You may consider posting such submissions to /r/okbuddybeamng (not affiliated with this subreddit) instead. Low-effort, meme, or NSFW content will be removed. No low-effort submissions and memes, or NSFW content. Comments that devolve into purely off-topic discussions may be locked. For example, showing off a cool stunt, introducing a new mod you've developed, etc.įor posts, if not obvious, you should submit the link as a self-post and include an explanation. Submissions with a specific purpose are not considered self-promotion. This includes but is not limited to YouTube content, blogs/articles, referral links, etc. Be respectful, or you may be banned.ĭo not link or discuss pirated mods, games, or piracy websites. Toxic and aggressive behavior will not be tolerated.ĭo not be rude to any other user. Keep discussions civil, mature and friendly. No offensive behavior or inappropriate content. Your super hyped up safety ridden mechanical wonder will understeer and never make the is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything!īeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior. This is similar to the Understeer reduction assistant. The main features include: Accurate steering limit to utilize the steered wheels' peak grip. It's suited for all kinds of driving including track racing, rallying, drifting etc. The tires will squall in agony as you push them over their limit of adhesion. Arcade Steering aims to give vehicles a more intuitive steering feel that makes driving more predictable and fun. Originally posted by falcon_x:In reality most production cars won't handle a sharp turn aka > 45 degrees over or at 30 mph. ![]() Traction coefficients and stiction are what I would expect. I have a 2015 STI with torque vectoring, stability control and traction assist and I guarantee you if I take a corner at 30 to 35 I will have a tough time making the corner even with all that high tech crap enabled. So the next time you come to a right turn and the light is green I dare you to take it at 30+ mph without hitting the brakes. Squall = over the limit - living on borrowed time. ![]() Squeal / skitter = at the limit / max traction. You turn in too much and the back end comes out and you smash into trees. You can take those corners at around 85 mph in the performance cars if you brake and turn in correctly. Your super hyped up safety ridden mechanical wonder will understeer and never make the corner. The tires will squall in agony as you push them over their limit of adhesion. Simply unzip the below folder to your BeamNG.drive AppData folder C:\Users\username\AppData\Local\BeamNG.drive\0.28\vehicles. In reality most production cars won't handle a sharp turn aka > 45 degrees over or at 30 mph. If you don’t fancy running through all the above set-up work then you can download the special Traxion drift edition of the Ibishu BX 200. ![]()
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